Tuesday, June 7, 2011

Designed Visual Information - Representational


Representational concept art for the hit computer game StarCraft II.


This highly-detailed piece by Peter Lee was used as reference material for constructing a human ("Terran") colony on a distant planet. It distinguishes itself as a representational design through its level of precise detail which report exactly what pertained to the scenario. Special attention should be paid to the distinct buildings and landscape, such as the mineral formations and smaller robotic vehicles interacting between structures. Because the intended viewer of this image was the team that would generate a three-dimensional depiction of it, the features have to be fairly precise, directly representing the final product. Unlike abstraction or symbolism, which rely on implied knowledge, this image is explicit in its explanation of the information displayed.

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